>>
In science fiction, they are often cast as the enemy. Here,
a team survival lies in the balance. A competition, team
America's brightest young minds, with cutting edge technology.
Robots are built to withstand virtually anything. Humans
are not. In this arena, minor malfunctions can lead to major
heart breaks. This is not science fiction. This is not man
versus machine. [APPLAUSE]>> And now, please welcome founder,
chairman of Boston Scientific corporation, Mr. John Abele.
>> Greetings from Manchester, New Hampshire, and welcome
to the 14th FIRST Robotics Competition kick-off. There are
31 sites connected to us today. You can see them in the
sign there, everything from Alaska to Israel, from Toronto
to Brazil. This is truly an international, as well as a
national competition. We welcome the 183 working teams,
and the 18 -- 1807 veteran teams, 1800 next year. We have
added four new regionals this year, which brings the total
to 30. And finally, of course, the championship in Atlanta.
We are grateful to NASA for enabling this broadcast to all
of you, and being able to get all this information to you
at the same is just an incredible privilege. Thank you to
NASA. We also want to thank the suppliers and the supporters
who have made this possible, the extraordinary collaboration
that makes FIRST one is the strongest assets we have, and
thank you also to the volunteers and board members all around
the country now, many of the board members are actually
in the regional sites working with those programs. Before
we proceed any further, I want to take a second simply to
express our heartfelt concern to the victims of the tsunami
in southeast Asia. It is hopeful that some day the knowledge
that you get out of this experience will contribute to solving
these problems, whether it's alerting the people of the
tsunami in the first place, or providing clean water, and
so forth. Our heartfelt concern goes out to them. A reminder,
the FIRST competition is more than robots. It's about people,
it's about learning to work together, it's working together
toward a shared goal, doing teamwork, it's about finding
and using each individual's unique talent to make the project
team greater than the sum of its parts. It's about applying
skills that will lead to success in whatever you do in life.
In keeping with those values, FIRST highest awards are not
about machines. It is about people. The ultimate FIRST prize
is the Chairman's Award. And it goes to the team that best
exemplifies that partnership. Teams that have won the Chairman's
Award are our role models. They are the role models for
transforming culture into one that honors science and technology
and people. To celebrate the success of Chairman's Awards
teams, we have inducted them into the FIRST Hall of Fame.
Nine teams have earned the right to be inducted. As opposed
to other Hall of Fames, those remain active in the cause
and serve as examples for others to follow. We have now
the list of the Hall of Famers on your screen. And we are
honored to have representatives from two of those teams
here in Manchester today. From Los Angeles, the 2001 Chairman's
Award winner, team 22, High Tech High, Los Angeles, and
Chatsworth High School, Aron Haas and Michael Puente, and
also from Connecticut, the 2002 Chairman's Award winner
team 175, Buzz Team 175, Buzz Robotics, United Technology,
students are Gary St. Amant and Haralambos Zaharis. Thank
you folks for coming here and acting as examples for all
of us. And now what you have all been waiting for, or at
least a hint at it. Let's take a brief look at some of the
game elements which you will learn more about in the coming
minutes. The shape that's been chosen is the polyhedron
of four faces, a tetrahedron. From the side you can see
it's a triangle which is the Red symbol in the first logo.
The first time, I believe, Dean, that we have introduced
this triangle. About time. The shape is really lightweight,
and yet it's really strong. It's pretty interesting what
one can do with a shape like this. We'll find out more about
how essential these pieces are to this year's FIRST game
as we move along. FIRST has worked very hard to make sure
that this field and these pieces are inexpensive and easy
to assemble. >> Look at how easy it is to build a tetra.
Starts off with a piece of PVC end cap you put a hole in
it. There are some specially designed things, it fits in
the hole, then the PVC end cap, twist twist twist, we have
the start of the PV -- PVC tetra end piece. Fully assembled,
they go onto the PVC pipe. Get them in there nice and good,
take that and stretch it on out. Now we just need to repeat
the process four more times. Put it in, get it nice and
tight, test >> Power of technology can change lives for
people with disabilities. It was the combined work of prestigious
organizations, including PBS and the Sundance Institute.
At the same time, 6,000 FIRST FIRST LEGO League from 20
countries around the globe learned the power of the message
through the 2004 FIRST LEGO League Challenge No Limits.
Designed real world challenges each year for kids 9-13.
This year they built and performed robots to perform activities
of daily living many people take for granted, bringing a
tray of food to a table, playing a sport, moving and retrieving
objects, climbing stairs. All of these tasks can pose special
challenges for people with physical disabilities. As part
of the No Limits challenge, they had to use assistive technology
and demonstrate how it can make a difference for individuals
with physical limitations within their communities. Teams
made formal presentation with their design through a panel
of judges. Some of the creative ideas are being considered
for implementation, and a few even for patents. Teams solving
problems, and inspiring change. [APPLAUSE] >> Next year
the challenge is ocean odessy. Science and technology to
better understand the world's oceans, importance of enhancing
such understanding has been underlined in a very tragic
manner by the terrible loss with the tsunami in the ocean.
We appreciate how many teams are mentoring other teams,
and taking on the task of organizing an FLL event. Speaking
of mentors, send our thanks to extraordinary mentors and
teachers who make FRC what it is. We realize how much work
is involved in supporting an FRC team, and it can be an
especially big job for teachers, most of whom are already
way too busy. We know there is more to FRC than building
a robot. It is a very much a complex exercise in project
management which entails a lot of work that doesn't really
require a technical or engineering background. There are
many examples of FIRST parents, alumni and others, don't
have a technical background but are helping with the technical
roles. This can greatly ease the roles of the teachers and
mentors. I encourage teams to share in this way. Please
join the NEMO forum following the instructions on the FIRST
website. It stands for Non-engineering Mentor Organization
it's from people from FIRST. NEMO can show you the way.
Participation gives students access to a growing list of
scholarships currently valued at about $5 million. We are
grateful for the generosity of the schools and sponsors
who make these scholarships available. This year close to
65 of the top Universities in the U.S. and Canada are part
of the program. A growing number of scholarships are sponsored
by a corporation such as Raytheon Company and Mercedes Benz.
Also ASME, and Society Of Women Engineers. Consult the website
for the current information. Now let's go back to this year's
game. John introduced you to the larger tetras, and now
the smaller ones will play an important role in this year's
game. You'll learn more about that later on, but let me
show you how we add elements, one on top of the other, which
is often the case in FIRST programs. More about that later.
[APPLAUSE] >> Now please welcome the FIRST founder. >> Greetings,
thank you. So everything is changing this year, our format's
changing and the real boss, Kate Stauss told me you don't
thank everybody, other people doing that, you don't ex mriepb
the game, other people do that, you have to get up and do
two things. Explain why we are always changing innovation,
and maybe say a few things about what doesn't change. So
why do we change the game every year? Because FIRST is a
microcasm of life, we show kids what the real world is like,
what the opportunities are like. In the real world everything
changes, whether we like it or not. The tsunami changed
a lot of things for a lot of people. They couldn't plan
it. FIRST is about giving you the tools to deal with change.
It's about giving you the tools to guide the change. To
make a world where we help determine the results. We would
have no choice, by the way, to the veterans. We have to
change. We couldn't keep them if the rookie here and you
are excited, it's the first time, next year you won't be
a rookie, you'll be looking for growth, opportunities, now
challenges. So, I'm not here to apologize in any way for
the fact that the game changes every year, quite the contrary.
But I do want to start by recognizing that over the years
let's be brutally honest, we are, we are building two polarized
camps, sometimes I think they are armed camps. In one extreme
the returning veterans, some now have played for more than
a decade. We need more sensors, we need higher power, we
need a bigger challenge, we need software, we need autonomous
node, we need feedback. We have rookies. How can we possibly
do this in six weeks? We need some support. And every year
this little train we put on the track 14 years ago is moving
faster and faster and faster. And it's unquestionably a
lot harder to jump on a train after it's moving than if
you got there when it started. How do we deal with that?
It's really hard. This year we not only changed the game
again because it's about creativity and problem-solving,
not optimizing one solution year after year like in most
sports, we have even changed really dramatically the kit,
to try to deal with the issues that are inevitable due to
our growth, due to the huge dichotomy that exists between
people that have played for 14 years, are and people that
are here for the first time. And, for instance, why couldn't
we make a kit that allows a rookie to "keep the wheels on
a little easier" and worry about other problems. At the
same time we give some of the people that have played many
years the opportunity to get more sensors and use more technology.
In a few minutes we are going to show you that I think we
have done that. Woodie, Dave, others have worked really,
really hard this year to try to give this huge, very, very
broad dichotomy and everybody in between the opportunity
to play at any level and succeed. Everybody, I think, will
see this year that you are going to get out there and you
are going to build a machine that you'll be proud of, and
the number of opportunities to push the limits and reach
new challenges are way larger than they ever were. There
are certain things about FIRST, however, that I don't think
have ever changed. To those of you that have heard me say
this all before, consider it a booster shot. To those of
you that are new, I think it's important to remember that
while the game looks bigger, maybe more intimidating, it's
changing, the purpose of FIRST couldn't be more the same
and more focussed. You heard John Abele say we are not about
building robots. From the very first year to me the robot,
no pun intended, was just a vehicle. What we are really
building is relationships between young people and serious
adults that in many cases wouldn't exist without a vehicle
like this. We have a culture that celebrates incessantly
certain kinds of role models. You can't look around this
room and not see how we feel about athletes. You can't turn
on television and not see how we feel about the world of
entertainment. Where do young people learn about the possibilities
to participate in solving the world's problems, in creating
meaningful careers, where do they learn what they can really
do, what's really accessible to people that work hard at
trying to understand important problems and trying to understand
how to develop the tools to solve those problems? FIRST
is about giving kids an opportunity to make informed decisions
about what they are going to do with their lives. To those
rookies that think well, you know, it's -- you can't do
it for me, Dean, with that story about make the kits better.
It's still unfair to us. We are coming in late. FIRST is
about showing you that even that is a real, real microcasm
of the world. You can come into our program a little late
and catch up. In the real world, what if you get to 17 or
18 and you have spent your life dreaming about Hollywood
or the MBA? That train is really moving, the train of your
career opportunities is really moving. What if you try to
jump on that one as a rookie, with no skills, no technical
understanding of the world around you. How are you going
to be an informed citizen, or a responsible adult? The world
isn't about entertainment and pastimes. The world, look
at it, I've said it for 14 years. I think the world is in
a race between education and catastrophe. Lately we have
seen a few of the catastrophes winning. The next generation
on this planet is going to be dealing with the most intricate
complex set of issues and fragile technologies. If we understand
them and use them right, technologies could be sweeping
through Sri Lanka now bringing back power and water and
health and happiness and stability and quality of life.
With six or seven billion people on the planet when the
young people that are doing this take over, if most of them
are not capable of dealing with technology, understanding
it, advancing it, we probably won't be bringing quality
of life and stability and security and happiness. The world
will be going the other way. I think FIRST is a really,
really good model for you to think about the world and if
you are one of those rookies getting in now, think of it
as a wake-up call. It's a fun way to get on the train. If
you are a returning veteran, you have to help all the rookies.
And let's not argue about whether the game is one or the
other. If it's done right, this game can represent opportunity
for everybody. In fact, I would -- I would urge every mentor,
typically I don't have the students listening when I talk
to them at a kick-off, but I guess the students ought to
hear the same message. I would urge the mentors to try to
remember as often as possible, it doesn't mean a damn thing
whether your robot wins or loses. They are, and will always
be just a vehicle. Gracious professionalism is our theme,
it hasn't changed in 14 years. Celebrating what's important
hasn't changed and won't change. The idea that at the end
of the season some of the robots will break. Some of them
will lose. That's okay. That's actually a good thing. It
makes the game exciting. But by the end of the season, everybody
that's participated in FIRST should be a winner, everybody.
Every kid that participates should at least understand a
new set of options, should look at the world in a slightly
different way. Every mentor should come away charged up
that they have done something important that will help change
the course of our culture. We now are getting to a scale
where we will start to see the impact of FIRST changing
our culture. And we ought to make sure we are changing it
in a positive way. We should make sure that in the end,
three or four or five years from today you might not remember
which robot won and which robot lost. But we are all going
to remember something about this event that made an important
positive difference in how people act, how they treat each
other, how they make choices, where they devote their time
and their effort and their energy, to meaningful things.
They certainly won't give me the time to go through the
litany of reasons I think FIRST is so special. I'm hoping
that the veterans out there that have heard me year after
year will remember that there are, with our extraordinary
growth there are a lot of people, mentors included, engineers,
parents, teachers, and mostly kids, even on the returning
teams, there are new waves of kids that need to continually
be reminded what we're really doing here. And at the end
of the season, I would tell you that everybody wants to
win. I think again John Abele said it best when he said
we are about building communities, not robots, when he said
it's about the Chairman's Award, the Founder'S Award, the
criteria for winning that never changes. It's very stable.
We want by the end of the season everybody to think that
their efforts to win the Chairman's Award, the efforts to
help and change the community are what we came together
to do. We used the came as a focal point. We use it in a
lot of superficial ways, frankly, to our bigger mission.
If we do that, in the end all the kids will be winners,
all the mentors I think will be winners. Our country will
be winners. And this may sound like too long a vision out
there, but five, ten, 15 years from today, as we face more
and more critical global crisis, we'll know we helped prepare
for it if we all act the way first has consistently now
for 14 years has celebrated. We have a video, I'm supposed
to put a little bit more substance to the game this year.
And in particular, over the years, as we have made this
game more sophisticated, it got a little too complex. This
year I really think you are going to see and the two things
I'm going to show you now you'll see in a video. We have
raised the sophistication rather significantly, but I hope
have lowered the complexity of being able to get out there
quickly with a chassis that can work, with transmissions
that will work, and if we, if we, well, you'll see it in
the video. Again, it's hard for me to try to speak to so
many different people, so many different messages and keep
this thing going. I will just beg, is not a strong enough
word for me, I will beg all the participants, particularly
our mentors, to spend the next six or eight weeks remembering
what's important, and remembering that we are trying to
set a standard of professionalism for kids that is unique
in the world. And, and in the process, have some fun. So,
thank you for remembering that, thank you for being part
of FIRST. I know it's a lot of time and a lot of effort
and a lot of energy done almost entirely by volunteers,
6,000 FIRST FIRST LEGO League teams, 30 cities and 1,000
FRC teams, and a staff of 20 some odd people here in Manchester.
It's extraordinary. So, thank you all for doing this. I
hope you really all enjoy it. And although again, we are
giving you lots of so phisticated stuff this year, you should
be thanking Woodie and Dave and all the people that really
worked extra hard this year to broaden the offering in this
kit so that everybody everywhere should have really exciting
time and a way to win. Can we look at that video now? >>
New for this year is a gear box designed specifically for
FIRST, allows multiple different motors to be attached to
it and gives you a simple, easy to assemble gear train.
First part is going to be assemble your motors, three nylon
washers on the end of the shaft as the spacers. Next you'll
need two millimeter key, assembled in the key slot of the
motor. Next we will come to the gear that's going to go
on the motor. The -- see, if the set screw is too long it
will bind in the gear box. Remove that. Next slide the gear
onto the motor with the gear portion towards the motor.
Then you want to take a 10/32nd and the Allen screw, put
a dab of lock-tight on it, grab the Allen wrench and carefully
put that into the gear. Next grab the little spring retainer,
place the retainer on the end of the shaft. A socket, 7/16ths,
3/8ths drive works well to align to tap it on there with.
Next you want to assemble the motors to the cover plate.
Take, set the cover plate on over the motor, grab your screws,
apply lock-tight to the thread, grab the 5/32nd Allen wrench,
snug that up. Once that's snug, install the other screw
here, then take the other motor and install it to this hole
in the same manner. Now both motors are attached to the
cover plate. Take the bearing, install it up into this hole.
Set this on down, grab this shaft, this washer, noting that
there is a step in this shaft, slide the washer up over
that step, install it into the bearing. Next, take a larger
gear, one thing to note on this, you have a raised collar
on one side of this gear. That's to ride against your bearing
race later on, make sure that is facing outward. Slide that
on over. Next, go to the other shaft, grab the shaft, same
thing on this gear, you have a raised collar, have that
facing the output side. Slide it over your hex. Slide your
flat washer. Your bronze bushing. Your bearing. Take that
assembly, tip this up. And slide this right into here. Slide
your box cover over. And there we go. Now we have to install
the screws. Installing the last screw. Once that one is
in, then we'll go ahead and tighten them all up. Next we
want to install our chain sprocket. It's going to involve
a specially made collar, slide it on over your shaft, shake
the shaft key, take the sprocket, slide it all the way up.
Grab the washer and your screw, put lock-tight on the screw,
we have the lock-tight, take the 8 millimeter wrench, snug
that up. Next part you want to do is put your face plate
on, put the plate in place, and now the gear box assembly
is complete, and there are no parts left over and we are
ready to move on to the next portion. [APPLAUSE] >> Take
the wheel, take the hubs and put them on each side. The
wheels you'll need to press in a bearing which we have already
done here. Once we have the hub in there, we are going to
take a pair of screws with our sprocket. We'll use these
for an alignment. Put them in the holes. Get it aligned
and then start driving them in with the Allen wrench. And
then one completed drive wheel. We are going to put the
wheel aside for now. And then we are going to focus on building
the chassis. The chassis you can make a long chassis or
wide chassis. What we are going to do is one that is actually
long and fairly narrow. So, we'll take the end pieces, put
them in the chassis frame. Everything is pre-drilled, and
you can refer to the manual for the exact instructions on
building the chassis frame. So now we are putting in the
last of the 24 screws that hold our wheel assembly together,
and again, here it is, the completed device. Each one is
secured by a number of screws with the bolts on them. We
have a great, solid frame here. You have the option of making
a wide robot. We are going to make a narrow robot. So from
the original piece that came in the kit, we made it a little
smaller. This is now the front of our robot. Go ahead and
line it up with our wheelbases here. Line up the back of
the robot. Do that screw dance thing again, 72 screws in
our frame right now. We'll flip it on over. And then bring
in our gear boxes. The center of the frame there is one
hole that's offset. That's going to mark our center and
our transmission gear box is going to be centered right
above the offset hole. What we are going to do, put the
screws in, mount it up, break away and come back with our
gear boxes mounted. We have the gear boxes, you don't want
to tighten up the screws too much so we can adjust them
back and forth, and we'll use that as a chain tensioner.
Across the top of the gear box there's a plate. You want
to make sure you put it so that you are left with a nice
symmetric piece that gets laid right over the ton -- top
of the gear box and screwed in. Last step, tighten up the
chain. Pull back on it and use the screws to get the chain
nice and tight. We have added this year's electronics, laid
things out so it's easy to get to for troubleshooting. At
this stage the 2005 chassis is ready to roll and time for
accessories. [APPLAUSE] >> I almost forgot. You don't get
away without homework. The best way to grow FIRST as you
all know is get people to the events. Every regional should
be filled beyond capacity. Now is the time to invite your
friends to the regionals. Students, invite other students.
Sponsors, invite community leaders. Mentors, get people
in there. Next yoo*ir -- year we want to double the size
of this place. Thank you very much. >> Now, please welcome
the program executive for solar system exploration at NASA,
Mr. Dave Lavery. >> Thank you. Thank you all. Good morning.
You have heard Paul and Dean and John talk about the vision
of FIRST and how the robot is just the vehicle we use to
get the point across of what we are trying to do. While
we emphasize the vision and what we are all doing here,
we actually do have to pay attention to the robot itself.
And as we start to think about that, we realize that over
the past several years an enormous amount of effort has
gone into designing the kit, the pieces of hardware we give
you to build your robots. We also realize in particular
the past year we really hadn't done our homework as well
as we should in terms of the other half of the robot, the
software side. And we realized we didn't have the emphasize
on the tools we were giving you to do the software side
to match the hardware in the kit. We put an emphasis this
year, in addition to the new very, very cool, elegant hardware
solutions we are giving to you, an equivalent set, or a
start of an equivalent start of very cool, very elegant,
software capabilities. One of the things you'll start noticing
on the first website as of about 15 minutes from now is
a new link from the front page that will take you to a new
software directory from where you can download all sorts
of new software capabilities, fundamental default core code
available on the robot, links to new tools, new capabilities,
software modules that you can grab. We really urge all the
software sub teams on each of the teams to pay attention
to the site, watch it, new things will pop up every now
and then and keep active in that community and make use
of the stuff we are trying to give you. We also realize,
actually Woodie and I were having a conversation, he came
up with an interesting statistic. As the game design team
went through our efforts over the course of the past year
developing what you are going to see today, we estimated
each of the members of the game design team, Woodie, Vince,
myself, the staff at FIRST, everyone else, probably put
in about four to 500 hours each into the effort of designing
what we are giving you. We are proud of that number. We
thought that was pretty cool. Then I sat there and said
wait a minute, yeah, we put in four, 500 hours each, over
the fours of the next six weeks a combined total of about
four million person hours of thought going into disassembling
everything we have made and analyzing it. Holy crap. The
400 hours is cool but we better do some more. Our efforts
did not stop literally until the last 24 hours. We have
been pushing to get new things created. I want to tell you
about one of them that's cool. A few hours ago, a day ago,
we were able to make an arrangement, a very generous arrangement
with Microchip Corporation who has basically said that every
single FIRST team is going to receive a complete fully functional
non-crippled version of their newest C compiling. It's so
new, not even out and available yet. Nobody else will have
access to this. You are going to be able to go for the next
two weeks to the Microchip website, we'll give you the special
thing to go to, linked to the software page I mentioned
that will allow your team to go and download the newest
Microchip compiler for free. You know the message of FIRST
is about gracious professionalism. This is something that
Microchip has made available to all of you. The one restriction,
this is for your use, FIRST team development of the robot
only. It's a full version. Please limit your use of their
very generous contribution to just your FIRST team. Do not
distribute it beyond your team, do not pass it on. The next
two weeks you will need the compiler. The two big things
we heard requested most frequently last year, brand-new
math libraries and IO libraries fully functional and capable.
Software guys have at it, you'll have fun. After the next
two weeks, you'll be able to get it by request if you need
it. You have two weeks, have at it. Another capability we
decided to add in, we talked a little bit about the vision
of FIRST and what they are doing. Let's go over here for
just a second and talk about what real vision is all about.
Last year I mentioned when I was up here that we had a new
IR sensor, infrared sensor we were asking you to use. Some
of you used it, some didn't. We gave you a hint you might
want to understand how remote sensing capabilities work.
It might be important. Take a quick look at the robot. One
thing I'll point out the hardware of the robot is, you saw
the transmission, the chassis design based on two-wheel
drive situation, but this is the third wheel in the back.
Importantly up here on top is the neat little thing, as
I walk back and forth, sits here, and happens to be latched
onto a nice brightly colored object. And is able to track
it pretty well. But it's not just that. It's also able to
do, completely autonomously is follow and navigate and track
to the brightly colored object and keep it in the field
of field. CMU cam 2. The software interface is in there.
You tell it find red, find green, blue, drive to it, it
does it. The software is there. It will keep doing that.
You have the capability in each of your kits. And this does
get kind of annoying after a while. So, have our own version
of a wardrobe malfunction here, and let you pay attention
to this. And he'll keep watching this for a while. [APPLAUSE]
But the other thing that's going on, draw your attention
to this machine over here. Again real quickly, is another
hardware configuration. Four-wheel drive system, built out
of the same kit parts. Just the addition of a little more
chain and two more sprockets, and a four-wheel drive system.
I want to thank the folks at Innovation First and Paul and
John, they designed the chassis system and gief -- gave
you guys a neat set of tools. Look at what the robot is
able to do. I'll turn it on here. And one of the things
this robot is able to execute is a whole new suite of software
built into the kit of software you are getting. Something
called a PID controller. Not getting all the details, it
allows you to set a parameters, velocity, position, whatever,
and it will home in and home on that parameters automatically
and if things disturb it, you have told it to drive a certain
direction it gets bumped, it will self-correct, as long
as I can measure where I am, it will home in on that thing.
That's in there. The PID controller is already built. Sensor
code, encoder code. Already built for you in the kit. Gyro
code, drive a certain direction, but if you bet bumped you
might have to know it, tell the robot head a direction,
and if you get bumped pick up the heading again by yourself.
It's all in the software tool kit. It's all there. And now
here is the coolest part. We know awe to -- autonomy is
hard. In FLL we asked 8th graders to do it. But one of the
things that they have is a set of tools that make it very
simple. Advanced technology. It's a complex thing but the
interface to the complexity is a user interface. You saw
the robot follow a neat little path. Nobody was driving
it. But the neat part is unlike every previous year, b if
-- if you wanted to have the robot follow the path and stop
here next to me, you would have had the own encoder loops,
counting gear teeth to know where it was, or gyro encoders,
very, very complex instructions, this robot told a text
script. The text script said in English drive 1500 millimeters,
wait. Turn 2, wait, drive 1,000 millimeters, wait. English
that you can understand. Kevin from the jet propulsion lab
spent time understanding the way we should be talking to
robots, the same way we talk to the Mars rovers. Simple
commands. And if you don't like the fact you are limited
to drive and wait and turn and maintain heading commands,
language is extensible. Write your new language. Add to
it. We couldn't figure out what things you would put on
top of the chassis, but they would be cool and unique. Add
your own commands. Think about well gee, I just created
a cool command, maybe I want to share it with somebody see
if they can make it better. So Brandon, I'm going to apologize
what I'm about to do to you, there's a programmer's forum
on the chief DELPHI website. I urge you to access the website.
We are giving you a problem, we have done a lot, but also
figured out that you guys as a community want to share the
information. We are not going to tell you specifically how
to make that sharing happen. But I recommend you go on to
the programmers forum and talk about how to share a code.
You can share scripts. Very simple pieces of commands to
let your robots do what you want to do. It will be a lot
of fun to see what happens. And we have made it very straightforward
and simple so even a non-programming community can have
access to it and write script to do things. You have heard
bits and pieces, hardware, software. I'll toss it back to
Blair and talking about taking a step back and understanding
what the whole package is as opposed to being. >> Now please
welcome, the first national advisor, Woodie. [APPLAUSE]
>> What do we have so far? We have new goals, new game pieces,
some really fancy new machinery. Wonderful new software
and sensors and instruments. What are we going to do with
it? The first thing we are going to do, repeat the thank
yous of the suppliers at FIRST, because it's really a big
deal to be a supplier to FIRST now. Thousand kits, 300,000
items, Innovation First and the pneumatic suppliers, it
is a really big deal and we really appreciate what they
have done to make this happen. Is it all worth it? You bet
it is. I think it is on many dimensions. [APPLAUSE] >> We
want to use the kick-off to make sure that in particular
the new folks understand, we could have just put up a URL
and said go download the manual and not done any of this,
but there was a time we spent a whole day. We had representatives
of all the teams in a room at one time and we talked and
communicated a lot. We are too successful to do that now.
So while we're in kick-off mode, we want to use that time
very selectively, and all of us are talking a lot more to
the rookies and the first-time firsters because it's important
you understand why the process is the way it is. I want
you to listen for a minute, and I'll start by making an
aggressive comparison. Last spring I happened to see a television
show that was produced by Tom Freedman, "The other side
of outsourcing." Ten, 12-year-old kids in a school in India.
The school was founded by a man born in India, came to the
United States, did well in Silicon Valley, started a special
school in India. They had not seen a flush toilet before
they came to the school. They were sitting at computers
typing faster than Tom Freedman two, using Word, Excel and
interviewed them, I want to be an astronaut, a musician,
they were excited, energetic, really courteous, outstanding
command of English, they were just delightful. On the other
hand, last summer I happened to be behind the one-way mirror
in a focus group in the suburbs of Boston. There were 16
teenage males from wealthy families. They were discourteous,
uncommunicative, and as far as I could tell, completely
ambitionless. I was embarrassed and kind of scared for them.
Because they didn't get it. They didn't yet understand that
they were competing with those kids in India in the please
choose me, please choose me in the world game. You are not
going to be asked to be part of the world game if you are
sullen and uneducated and lazy. Same thing applies not just
to the western suburbs of Boston, but in Brazil, in Mexico,
in the Mideast, other parts of the United States and Canada.
The village is very large now. And you are part of a very
large game. Let me make another comparison that's really
nice. Several presentations this year I have honestly told
people that in the pits at the championship last year there
were more happy people per square foot than I have ever
seen anywhere in my life. [APPLAUSE] I think that's really
wonderful. FIRST folks rock. So congratulations to those
that have chosen to be part of this process. It's likely
to be quite important to you. This thing you are about to
tackle is a really good thing. Now, several people have
said that FIRST is not just about the robots, and that's
absolutely true. And we spent quite a bit of time trying
to make sure that we have something that works for you.
Let me talk about a few features of the game this year and
explain why. We do have alliances again this year. Own purpose,
because they are randomly chosen alliances so if you work
with someone in one round and they're an op -- opponent
in the next round, you get to know them, and you are nice
to them. The game this year, you will work with folks, incredibly
good insight what other folks are like. Scoring, it will
be very important to win a round. It also will not be to
your advantage to completely trounce your opponent. We are
doing that on purpose, I think there is quite enough testerone,
chest pumping stuff out there. I believe a major part of
society is running like a leming to the sea. FIRST is not
for you if you want to join the lemings. FIRST is not violent,
but it is tough. There is a reasonable chance this will
be the hardest thing you have ever done. That's on purpose.
This is not a sweet thing. If you do this well, when you
leave a FIRST event, you'll have a very strong sense of
pride, justified pride. Sure would have been wonderful if
we could have had the robots throw those tetras, right?
Oh, they could have done this nice thing. Well, we wanted
to do that but we thought quite a lot about it. 1,000 peoples,
25,000 people, tetras weigh about nine pounds. Somebody
would have made a mistake, some stored energy thing would
have probably misfired and maybe hurt someone. So, safety
is a really big deal and all kinds of safety. We now have
a volunteer screening program which we must take seriously.
In all aspects of FIRST, be careful and help us keep this
thing on track. This year as you have heard the machines
are complex. Now we hope we have made the complexity somewhat
accessible. We really have tried. But I think that's important
it was done on purpose. Again, the robots are big, fast,
pneumatic, digital. Very powerful electro mechanical. We
have done that on purpose. I think, I think I can make an
honest guarantee. If you understand your robot at the end
of the season, somebody will happily pay you to exercise
that knowledge. If you understand your robot and your team
at the end of the season, then you'll probably get a special
role in the world game but that's the more sophisticated
thing. If you understand your robot and your team and more
about yourself, you are probably going to be in the big
league. Because for one, you'll have some sense of your
personal ethics. I think ethics have to come from inside,
somebody can't tell you what they are. They require a lot
of thought. They're difficult to understand. So, this year
ethics play a major part in a feature called the fix-it
window. We are very aware that it's merciful that we limit
the bill -- build season. Also a chance to fix something
that breaks. And maybe make an improvement while you are
at an event, and we don't think it's quite fair that teams
that go to a whole bunch of regionals get to work on the
robots a whole set of time. We have tried craft a set of
rules that govern those things so things are reasonably
level. In order to make sure that we are all playing by
the same rules, when you arrive at an event, at inspection,
your head mentor and your team captain will be asked to
sign a disclaimer that says, that says we have obeyed the
fix-it window rules. So please go to that section and make
sure that you understand it, and that will give us all a
bit more level playing field. This game will be strategically
intensive. When we were gathering information from folks
about last year's game, Dr. Joe Johnson said look, make
sure you make the game interesting. We took that to heart
and tried. I'll be impressed if anybody can drive the robot
and decide what the strategy will be at the same time. Strategy
in the teams, within an alliance, strategy within an event.
What that means, I think, is that look at your team and
find the people that are smart that can think really fast
and be real nice to them. Because you need them. So, the
things that are reasonably level, everyone has a same constraint
on size, weight, power, energy, time. Completely unconstrained
is creativity and gracious behavior. You know, FIRST is,
I think, kind of like bling bling for the brain. I think
you are going to have a lot of fun. Going to be a lot of
pleasure. But if you do it well, you'll experience satisfaction
and I personally believe that satisfaction trumps pleasure
every time. Better chance of a meaningful life if you gain
access to satisfaction. Now, over the last month or so Dave
Lavery has been heating his house running three G5 Macs
24 hours a day rendering his version of this year's game.
I think we ought to see it. >> Welcome to 2005 FIRST competition.
This year's game is in the triple play. The game is played
on a 27-24 foot rectangular field. Large goals are placed
around the field. Two alliances, three teams, occupy the
ends of the field. Human players are at the corners of one
side of the field, hand the game pieces to the robots. The
game is played with tetrahedra-shaped objects known as tetras.
At the beginning, special vision tetras are on the field.
As the game starts, robots can knock them away from the
corner goals to score points. More advanced robots use on-board
vision systems to recognize the Vision Tetras, and place
them on goal for extra bonus points. At the end of the 15-second
autonomous period, they take control. Robots drive up to
automated learning stations. Alternatively, they can drive
up to manual loading stations which will allow a human player
to load it up with a tetra. Robot is reenabled and they
can go over the tetras. Human players must remember the
robots are disabled whenever they leave the pressure pad.
Once the robot grabs a tetra from a loading station, he
can leave the loading zone and placed immediately on a goal.
Tetras may be placed on any goal anywhere on the field.
While the robot is attempting to place a tetra, closing
robots may block efforts and keep them away from certain
efforts of the field. Head back for home. Red alliance immediately
counters by placing the tetra on the center goal. Teams
have to pay attention to the center of gravity of the robot.
Lifts heavy objects and drive rapidly around the field.
At the end of the match approaches, robots head for the
end zone. Bonus points to get all three behind the end zone
line. Teams are awarded 3 points for each tetra on top of
a goal. 1 point for each on the floor in the base of a goal.
Each robot tetras placed on top of goals, a 10-point bonus,
and all three robots behind the end zone the 10-point bonus.
In this case Red wins. Good Luck, see you at the competition.
>> Thank you very much. >> Fantastic. >> So, you have seen
the animation. Let's run a simulation that may be a little
bit closer in some ways to what the teams will do. We have
some dynamite-looking robots, and human players out here.
They have been counseling and alliances know what they are
going to do. So you guys take your places. Now, as you noted,
there are vision tetras, and we have to find out where they
are supposed to be. So Dave? >> All right. Let's randomly
draw numbers from a hat, and pick positions number 4, and
number 6. >> Okay. So 4 and 6, so while we are placing those,
Dean, set up what the human players are doing. >> The three
human players, one associated with each robot is standing
on a pad which is actually an electronic switch. If they
get off that switch, their respective robot stops. Cannot
move. They are not allowed to get off that switch until
their robot has gotten into one of these locations. Then
they are allowed to come off the switch, the robot is disabled,
put the tetra on the robot, and as quickly as they safely
can, get back on the switch. The robot is now live again
and off they go. >> Okay. Thanks, Dean. Now, Dave, are right?
>> These are in the right position for this game. Basically
each side of the field is a mirror image, so neither alliance
has an advance on position. From game to game it's a random
determination where they are located. It might be important
to, oh, see the tetras. >> Okay. Now, for the simulation,
seems like we should run this in an odd way. We'll run the
autonomous mode and stop and see where we are, and then
part of the human control part, look again. But let's get
to know the robots that we have here. Red 1, nice-looking
manipulator you've got there. I see you are not using vision.
But good at dead reckoning I'll bet. >> Uh-huh. >> This
must be a past robot. Good-looking manipulator. Looks like
you are really ready and those are supervision, yeah, ready
to see. Okay. Boots look pretty heavy, maybe not very fast.
And no manipulator showing. But good vision, I see. And
they gave you the tetra, you are supposed to deal with that
one. Okay. Looking good. Red played out well. What you got
down there, Dave. >> All right. Over here we have one, again,
really fast robot but no vision, can't see, no manipulators.
But he can run really fast. Over here a second one, goes
fast, two really great manipulators to hold the starting
tetra and good vision capability. With those glasses it
better be. Third robot, again, fast, good vision capabilities,
one really good manipulator. Woodie, I think we'll give
you a run for your money. >> All right. Looking good. Let's
run the autonomous mode, see how the robots do and then
check in. Everybody ready? One, two, three, go. >> Here
we go, autonomous period of the 2005 triple play. Little
red robot that could, drops one in the corner. 2 points
for the red zone. Five minutes remaining, Red 2 capped at
center field, three, two, one, zero. >> Let's see what we
have during the autonomous. Notice Red 2 came out, placed
the Vision Tetra. Backed off with the manipulator. Red returned
two bonus tetras. We only see the two bonus tetras being
placed. I don't know, Dave, Red is looking strong. We have
a row, we have middle goal claimed, what you got? >> Not
too bad, but we'll see. Blue missed getting the hanging
tetra so it's removed from thefield at this point. But they
did get one on top of here, the goal, placed one on the
score, moving the other hanging tetra down. Looks like two
robots and their teams forgot to do coordination before
it started, so we have two in the same appliance fighting
over the same tetra. Probably not something you want to
do a whole lot. >> What does this look like in scoring?
>> Scoring right now is Red 22, Blue 4. >> We'll catch up.
>> Next 30 seconds of this if fictitious match, and stop
and see how things are going. Clearly strategy will be important.
So 30 seconds. One, two, three, go. >> And here we go. All
robots now under driver control, Blue Vision robots break
three. Number 3 for the Red is on the pad. Human player
station. Blue 2 trying to cap at the center of the field.
And 15 seconds remaining. Blue 3 being loaded by the human
player in the Blue zone. Red 2 at the center field. Blue
3 the end of the field. Five seconds, three, two, one. Zero.
>> Okay. Looks like things have changed a little bit. You
guys seem to be coming on pretty strong down there. >> I
warned you. >> What's the score now? >> Red 16, and Blue
20. >> So we have lots of Red at this end, the middle goal
changed ownership. >> Because the middle goal changed ownership,
a Blue row down the centerline for a 10-point bonus. And
a human player came off the pad, robot is disabled temporarily,
we are in position to have another one on the field as soon
as we can get the human player back again and get the robot
to start. >> Strategy is important, things can change pretty
quickly. Let's finish this in, say, another 20 seconds and
see what this simulated game is like. One, two, three, go.
>> Here we go, Red 2 breaks from Blue 3, runs from Blue
3. Blue 2 headed for the end zone. Red 2, center goal on
the side. Ten seconds remaining. This end of the field,
Red 3, Blue 3, heading for the end zone, three, seconds,
two, one, zero. >> Okay. Now, in this case I think it was
probably very important that this Red robot got that up
there and backed away, changing the ownership of that center
goal was pretty important, I suspect. What you got down
there. >> We were able to get a row reestablished along
the back row here, a good 10-point bonus, and we managed,
unlike Red, to get all three Blue behind the end zone. Another
bonus for us. >> Unlike Red, you have 36 points because
of what you just said. And Red has 48 and won this round.
>> All right. >> Close. >> So, we offer a simulation of
some of the features of the game. Now notice in this case
the human players were wearing safety glasses, will always
be the case. Team 342 from Dorchester in North Charleston,
and this was done by William, Ernest, and Johnny. Check
this out. >> Your robot is potentially dangerous. Four types
of stored energy. Electrical, new manic, springs and gravity.
Unplug it when you work on it. Be careful when installing
springs. If you are going to be aware from the robot, remove
the prop. Be aware of arms and chain drives. Try not to
act in an unsafe behavior of the teammates. >> Now, ladies
and gentlemen, time for the fast, funny and informative
FIRST family game show, FIRST track. Points you in the right
direction to the manual every time. Let's meet today's contestants.
Our first contestant from Virginia, is NASA's own Dave the
space man Lavery. Our next contestant is the guru of FIRST,
the professor who puts the GP in gracious professionalism,
Woodie Flowers. And our final contestant, the man with all
the answers, and all the questions, the man who started
it all, FIRST founder, Dean Caman. And now, how about a
warm welcome for our fabulous FIRST track host, Mr. Paul
Shay. >> Okay. Are contestants ready? Start with the first
question. How many ways can I score in this year's game?
>> Four ways. You can put your tetras on top of the goal,
you can get your tetras into the goal, you can get rows
of tetras, and you can get all three of your robots back
to your end zone. >> Nice job, Dean. Off to a great start.
Question number two. Do teams have to use cameras in the
autonomous mode? >> They can use cameras but that's not
the only way that they can score. They don't have to. But
they also have the option of using the cameras during the
teleoperator mode as well. >> Next question. Can they do
anything they want during the fix-it window? >> Absolutely
no rules at all, have at it. >> Woodie, Woodie. >> No, they
can only do the things carefully outlined in the manual
concerning the depicted window. >> That's right, Woodie.
Next question. Have the rules on additional electronic changed?
>> Yes, they have. Many more suppliers available, read the
section on available suppliers, it's important. >> That's
right, Woodie. It's all in the manual. Okay. Next question.
Is the design and build time the same as prior years? >>
Absolutely not. You have to entirely finish and ship your
robot in ten days. >> Dave. >> Yeah, it's still six weeks.
Ship date is February 22nd. >> That's right. >> All right.
On to the next question. How do teams get more cloverleaf
connectors to build more goals and game pieces? >> Dean.
>> In addition to the set and the kit, you can make your
own by cutting them or order two different types from Innovation
FIRST website, which has a link from the FIRST website.
>> That's correct. All right. What is the only way to ship
batteries? >> Dean? >> Securely attached to your robot.
>> Woodie. >> In the overhead compartment or directly under
the seat in front of you? >> Dave. >> Packed in the original
container, secured inside a plywood Christmas oh crate in
the corner, with it properly labeled in the corner of the
crate. >> All right. On to the next question. How do teams
report missing parts? >> Email FIRST. >> Woodie. >> They
check in to the team management information system linked
to the front page of the FIRST website, and they are very
careful to make sure they complete the form by midnight
this coming Wednesday, January 12. >> All right. Thank you,
thank you, Woodie. All right. Next question. How do the
teams get an answer to a question about this year's game?
Dean. >> They go to the FR -- FRC questions and answers
link on the front page of the website. >> You can find the
links on the first page of the FIRST website. Fed Ex airbills
in this year's kit? >> No. Fed Ex airbills will be mailed
to every team in early February, and they will also be included
complete shipping and drayage instructions. >> That's right.
Another question. Where do teams send their Chairman's Award
submission? >> To Dean's house with a $20. >> This year
the Chairman's Awards will be submitted through the firstawards.com,
again a link on the first page of the website. >> That's
correct, Dean. All right. And now, for the bonus question.
What is the password for the encrypted PDF file for the
manual? >> Woodie. >> Dean's Social Security number. >>
Dave. >> George burns and John Noon. >> Dean. >> This is
just like the real world. They tell me I'm wrong, but they
don't even tell me what my answer is. I don't know. >> Clearly
the winner is any team that really reads the manual and
follows procedures. Thank you, Dean, Woodie and Dave for
your valiant efforts. With all the new features and help
available to you, it's time to start scaling new heights
of creativity. We'll see you at the top. >> I had no idea
climbing a tetrahedron would be this hard. >> Yes. It's
a good thing we got six weeks. >> Dave, you back there?
>> Yeah, I'm here. I think we're going to need like every
minute of that six weeks. >> We ought to do this on another
planet. >> I know. This gravity stuff, it's not just a good
idea, it's the law. >> This would be a whole lot easier
on Mars. >> Okay, give me a hand, Woodie. >> Okay. >> Dave.
>> That Mars gravity would come in handy now. >> Harder
than it looks. >> Wow. We can see so far. I can see all
the way to ship date on February 22nd. >> Looks like an
awful lot of really tired people out there. But they are
excited. >> We look forward to seeing every one of you.
Have a great season. |