Tuesday, October 15, 2002. Open in New
Window
Theodore Blackmon: All right. Well, welcome to the NASA online robotics course.
My name is thee or dor T. Blackmon. You can call me today. I'm going to be talking
about the Mars Pathfinder mission. I'm looking forward to getting exciting questions
from everybody out there in cyberspace. So let's go on to the beyond the introductory
slide which I believe would then be slide number 1 in the course. This picture
here gives an overview, and the first thing I want to do is to really provide
you with an overview of with what we did on the Mars Pathfinder mission to more
enable a more effective control of planetary rover, and part of the excitement
that I certainly felt, and then we'll dive into more details specifically on the
different components.
A major part of the Mars Pathfinder mission was the Sojourner Rover, and navigating
a vehicle on another planet is a very difficult challenge to say at at leastst
least. At best it's a very difficult challenge. And a significant aspect of enabling
control of a remote robot, and particularly a planetary vehicle, robotic vehicle,
was to build up a virtual model of the Pathfinder landing site, in real-time.
So you could imagine as the rover was packaged up and sent and blasted off on
a Delta 2 rocket off to Mars, and then the excitement of the landing, early after
the landing, the whole difficulty of then figuring out where are you on Mars and
enabling what we call telepresence, telepresence being the feeling of being there,
meaning, you know, you can make yourself feel as if you're in a remote place.
And NASA for more than a decade has really been advancing the state of the art
in telepresent technologies so that you could rapidly take images and data from
a remote environment collected by a robot, and then put that deat into a format
so that humans here on Earth could have a sense of being there.
And that became a very significant part of what we did on the Mars Pathfinder
mission was to rapidly, as soon as after the Sojourner touched down onto the surface
of Mars with the Pathfinder lander, imagine taking very small pictures in a 360-degree
view, sort of spinning around, and then having software so that these images taking
around in a full 360-degree view could be rapidly seen together into one picture.
And so in the slide that you're looking at, sort of in the background is just
a piece of that one picture, with the beautiful twin-peak mountains there on the
horizon, and then there's some -- three screen shots in the middle, and as we've
seen together those pictures -- string together those pictures into a panoramic
mosaic, we were shipping the data from NASA JPL, back from Mars, shipping it through
the Internet. And we actually leveraged there the next generation Internet, and
so it had a very fast connection between NASA JPL up here to NASA Ames. But we
had some very special software that could take those pictures, and then, from
those pictures, automatically build up a three-dimensional model of the landing
site.
And then we were able to take that three-dimensional model and go into the model,
be able to make measurements, be able to record the traverse of the rover, be
able to plan out moves through the rover, experiment, go into the model and figure
out where we want to go.
And I'll go into more there in terms of why that's needed and why that's important.
But it was very exciting, and I'd like to really get as much feedback and interest
and questions coming in from the group. Just as a point of reference, are we supposed
to wait till the end to then do the Q.A. section or ask questions in between?
So try to package up your questions and try to remember which slide we were on
with the questions and then we can jump around.
Controlling remote robots. Let's go on to slide number 2, and I just want to make
sure I'm synchronized. Is this slide number 2 on the Internet site, the controlling
remote robots? Okay, so I want to be sure I'm saying the right slide here. I apologize
for the --
NASA Moderator: That's actually slide number 3.
Theodore Blackmon: Okay, so it would be slide number 3, thank you. So slide number
3, "Controlling remote robots." I want to touch upon what are some of
the challenges facing operators here on Earth in controlling robots, in particular,
vehicular robots, on another planet.
And a significant aspect is time delay. The time it takes to send a signal from
her to Mars is approximately 20 minutes. I'm not sure of exactly the exact time,
but approximately 20 minutes. And that's a one-way signal. So sending the signal
to Mars and then sending something back it would be a total of 40 minutes, at
least. And that time delay makes it a very challenging problem. You may be familiar
with some robotic missions that you may have seen here on Earth. For example,
the Jason submersible which you can send under water. It's part of a robotic platform
that's a submersible platform called an ROV, remotely operated vehicle, operated
by the Woods Hall Oceanographic Institute. That discovered the titanic, and robots
like that that can sent under water here on Earth or sent into other places here
on Earth -- for example, inside nuclear reactors where maybe humans can't go --
there's not a very significant time delay.
So what does that mean? That means if you can see a picture, a video picture,
you imagine having a camera on the robot and getting video pictures back, whenever
you move the joystick or the mouse or whatever device is being used to command
the remote vehicle, whenever you make an action, the action is transmitted immediately,
the robot receives it, you can see the vehicle move in the video image in real-time,
so as you're moving it, I say moving, you're seeing it move.
Well, what happens whenever you start to introduce time delay? Now, 20 minutes
is a long amount, but even let's look at two seconds. Let's say you had a two
second time delay, so that the time between sending the signal, having the robot
move, seeing it on a video image, if it starts to exceed two seconds, what happens
is you'll make a move but then you don't see it on the video for two seconds,
and so you tend on overshoot, meaning you don't know when it stop. You may be
going to the right, but the vehicle is farther to the right than what you think
it is in the video image, and by the time you stop, it's gone too far so you may
have gone past the screen.
And so that really develops instability in control. So then it becomes very difficult
for humans to control, because you're constantly veering back and forth.
Now, part of my thesis work at U.C. Berkeley, my doctoral thesis was humans controlling
robots, that was a really big part of it. As part of my Ph.D. thesis at Berkeley
we looked at the effect of that time delay. And a real simple example was driving
a car in a driving simulator. As we introduced time delay you can imagine going
down a short curve, you know, and you're doing your curves, pretty soon you're
going way to the right, and then way to the left, and you're really overshooting,
and you can't keep the car on the road. And that's the effect of time delay.
Now, if you're trying to do 20 minutes away, that's very challenging, and that's
one of the future development areas that NASA is very aggressively pursuing is
how to put more automation onboard the robot so that you could command the robot
to do things like go to that rock way off on the horizon, and it could figure
out how to go there and do all the measurements. And that's future.
But right now, there's some level of smarts or intelligence on board the rover,
but humans still have to be guiding a lot of the moves.
Another challenge is limited communication bandwidth. Now, what do I mean by that?
Well, limited communication bandwidth means how much information can you send
at one time? It's kind of like the same problem many people experience using the
Internet. You know, you're downloading your images and they're coming in very
slowly. Well, that's because you don't have a big pipe to send information. Whenever
you're sending information to a robot on another planet, particularly wanting
to get back information, there's a limited community bandwidth. You could only
receive so much information on a daily basis.
And that's not a lot. And so the amount of information that you can use, it's
not as if images are streaming back constantly. You're getting back -- you're
able to maybe take, you know, even a panorama, as I explained before, one picture
sweeping the room exceeds the amount of data that you can download in one day.
And so that's one of the other challenges, that you have very little pipe of bandwidth
where you can transmit information. And the way the missions operate is by packaging
up signals for let's say a day or multi-day sequence of operations, allowing the
rover to operate, and then transmitting down as a batch a set of data in terms
of images, science data, et cetera, that were captured while the robot's on the
planet executing that sequence. And so you're not constantly transmitting information
back and forth. It's kind of like you have a shot to send it information, and
then you can receive some information back.
And then a big part of that which relates particularly to not only the time delay,
but even more importantly, the limited communication, is really understanding
the environment. You know, where are the rocks? Where are the interesting science
things? Where might there be life? And building up that context, I mean you can
imagine, if you're kind of looking at me here through this video picture, you
know, you don't see what's behind me, you're not seeing the whole room. You don't
really have that great of a sense of being in this room, which limits your ability
to really understand how big is this room, what other interesting things are there
around me? And even for the parts you do see, you're kind of seeing a plat picture,
which really limits your understanding of the environment.
And as we're sending robotic vehicles to other planets in search of life and in
search of interesting science, finding out and helping to discover and learn more
about mysteries, of questions that we have here on Earth, really that becomes
a key part of it. It's the human aspect of space exploration in advancing our
understanding that is so important, and to have the human operators here on Earth
have the best understanding of the information and the environment in which that
information was collected is really a key part in controlling these remote robots
for the missions that NASA is pursuing.
Now, for the Mars Pathfinder mission, if you go to the next slide, which would
be slide 4, we put together a system where it helped to address some of those
challenges by building a -- what we call a telepresence archive of the mission,
and a telepresent image so as the lander touched down, the images, in stair owe,
that was a key part of what we called a photo realistic 4D model. Now, why do
I call it 4D? Well, 3D is space, and if you add time into the 3D, we're going
to call that 4D. And so now it's a four-dimensional model where you can move inside
of that environment, take a simulated copy of the rover, drive the rover over
there, record where the rover has gone, and perform experiments.
And just immersing a user and an operator into that environment so that you can
better see the shape of the rockets, the shape of where the lander touched down
and the air bags around it, it was just a great capability but doesn't really
help to enable a more improved distributed operations, where you can imagine a
whole team of scientists working with operational specialists in trying to figure
out where to send the robot to, what experiments to run, and the ability to go
in and perform science analysis, making measurements on the rocks, measuring the
wind tells behind the rocks, going in, determining the size and shape and locations
of the rocks, giving that contextual understanding so as the rover was performing
various experiments, you could understand in what context those experiments were
being performed.
And then, finally, for assisting with the control of the rove sorry that those
data sets, those stereo images could be used in the operations part of the mission
to plan out the detailed commands of the rover, simulate those commands before
they happen.
Go to the next slide, please, which would be slide 5 in the sequence titled, "Mars
map stereo pipeline." This is a real key part, and I'm going to get into
some of the details regarding the stereo pipeline. I'm going to again put your
questions together, and I'll be real excited to answer them later.
A key part of this was enabling that computer model, that very high fidelity which
is what we called photo-realistic meaning it looks like a photograph but going
into a photograph and walking around in three dimensions.
The ability to do that was enabled by a piece of software technology developed
here at NASA Ames called the stereo pipeline, and using this system, we took a
set of stereo images.
And what I want you to do -- this is going to be kind of funny to have you do
this remotely for the people awake out there -- if you close your left eye and
then your right eye successfully and do it a little slower than I am doing, but
you can see my open my right eye, open the left eye, right eye, and look at something
off maybe five feet in the distance, you'll actually notice that that thing shifts,
it moves a little bit. It moves -- so in the right eye, in the left eye, it moved
to the left a little bit, in my leftite and it moved to the right a little bit
in my right eye. And there's actually a point at which that difference between
a feature point, meaning if you look at some feature out -- even like your hand,
you can put your hand out in space and shift your left and right eye, and you
can see that it looks like it's moving a little bit. Well, that difference we
call disparity, and that's the technical word, is that there's a disparity or
a difference between some object point in the plane of the left image versus the
right image so by putting two cameras on board a robot, very similar to how the
human brain works, those images, given some angle that they may be pointed ought,
directly out versus tilted in a little bit, features out will appear at a different
point in the left and right image.
Well, we can write computer programs that will then take those feature points
and take a feature point in the left image and find it in the right image, and
then do that for every single point in the image. So take -- going through every
point in the left image, seeing where is that point in the right image, builds
up what we call what's in the middle of that image on slide number 5 called a
disparity map, and then there's equations that can be applied to then take that
disparity map where that difference in pixels being some measure, equates to a
distance from the camera.
So now you've got an ability to go from where your camera is and measure how far
away something is. And if you do that for all the points in the image you can
think of building up a surface mesh, which is a set of connected points saying,
"Well, what is the shape? Which would what would be the shape of my shoulders,
my head?" You've probably seen some of this in various -- maybe different
computer web sites. This is some pretty novel technology where you're able to
go from stereo images taken on board a robot or some other imaging system and
then convert that into a mesh.
Now, if you imagine doing that for hundreds of pictures in a 3D environment, sort
of panning around, doing that for all images that you can take, you can then build
up a computer model of the whole surroundings.
Now, a real fantastic part of this is that then you take that image where you
were measuring the disparity from, your evident image, and you paste it onto the
surface mesh.
Now, the effect it has is that if you put the viewpoint in a computer, 3D computer
program, almost like a video game, if you put the viewpoint where the camera was,
it looks just like the photo.
And then if you move away from where the camera is, the image doesn't warp, it
starts to look as if you're driving through this photograph, and then you can
come up and feel almost as if you're going to touch something there that has a
three-dimensional shape. And there's some really great technologies. We didn't
use all of these technologies on the Mars Pathfinder mission, but technologies
that allow you to come in with a stylus and actually run it over the surface of
that computer model, technologies that allow you to use hapt.
P4: Cs which are forced feedback devices to sort of feel the way the rover might
move through that environment. Now you've got an ability to take a computer model
of your spacecraft (haptics) and put it into that 3D environment and then use
it to both record things that have happened as well as to project and plan things
into the future. So let's go on to the next slide. This would be slide number
6, I believe, called the telepresence archive.
So if you go here there's actually a really great web site as part of the Mars
Pathfinder mission where we used this concept in 3D, extended it to some web pages
in 2D, I'll go to that later, but you see the little labels out there saying A2,
A3, and then you see a rover that's looking back towards the rock, and then you
see the image in black and white that the rover took of that rock with this three-dimensional
model where the three-dimensional model was taken from the lander. So sort of
in the left side of the picture you see a picture of the lander. That's the one
that had the stereo cameras, so the lander was doing the stereo imaging to create
this model. Meanwhile, the rover, as it went around, we could take its camera
image and really look down at the surface features. And you can think of it almost
as creating what we called this archive, which is like a time history of the mission.
And so if we wanted to know where were the various alpha proton x-ray experiments,
the rover had a science instrument called an alpha proton x-ray spectrometer,
APXS. So we put little markers, text markers in 3D with A1, A2, A3, A4 showing
where the rover had taken these various science instruments, then you could come
into the computer model, click on one of those icons, and it would take you to
that science data.
And so this performs, then, this is where that element of time, that 4D information
is now being encoded into that computer model, and we're calling that the telepresence
archive and then putting those images of the rover. Something really interest
in terms of the future -- I like to think about the future and what's next and
what are some of the challenges that, you know, even some of you out there online
might solve one day and help bring to NASA is, boy, it would have been great to
have a similar stereo imaging technique on board the rover, and some of the future
NASA missions will attempt to achieve that. I'm not sure of the exact nature of
what will be coming up in terms of the imaging systems and the technology, but
the goal would be wouldn't it be great if you could take stereo images from the
rover in that position and then continue to add it to this map? So as the rover
goes from one position to the next, and it can go behind a rock to the side, it
continued to build up this computer environment model of its surroundings. And
then even one day you might think of not just sending that data back here to Earth,
but also using it to enable a higher degree of intelligence on board the rover
itself, so that the rover could build up this computer model and then begin to
reason about the world, reason about where does it want to place this instrument,
where might it navigate, where are the rocks, where are the hazards that it needs
to avoid.
And so you begin to see how close we are as a technology community, spearheaded
by NASA, and advancing this capability where robotic vehicles, one day you might
be able to just say, hey, I want to go to that rock off in the distance, and then
go there, investigate the surrounding area, and tell me, send back to me what's
interesting and just give me the highlights.
Right now that ability for the robot to be able to determine what's interesting,
self-navigate itself over long distances, and then send back the highlights is
not achievable, but one day it will be. And so this is sort of a glimpse of the
future.
Now, this is a picture of that same landing site here in black and white taken
from above. Now, you imagine, these are images were all gathered pond the lander,
the Mars Pathfinder lander being in the center of the picture, that was the spacecraft
that took all the images, but by creating this three-dimensional model, we were
able to project a nearly true projection from above.
Now, you may see different green areas. I've gone on -- I apologize -- I've gone
on to slide number 8, "Internet access." You'll see green areas in the
picture where those green areas is where you couldn't see behind the rocks so
that the imaging systems couldn't see behind the rocks. And then there's some
icons that we've embedded into these overhead maps that were formed out of this
telepresence archive. And I've included a web link down on the bottom that you
can go to after the course and go in and look at these.
And one of the really neat ones, is you go there, we've put the rover movies in
there. So as the rover was performing its navigational traverses across the terrain,
we're imaging it with the Pathfinder lander and creating movies. So these were
some of the first interplanetary movies on the surface of another planet. And
that's really exciting. And this is still -- this web site is still up, it's part
of the Mars Pathfinder web site. It was a way to provide Internet access, current
technology in terms of the Internet just doesn't have the bandwidth and a lot
of the computers out there today just still don't have the speed to run these
full three-dimensional models where you can walk through.
Now, that's rapidly changing. 1997, a little over five years now since the Pathfinder
lander touched down, the computers we were running this on were very expensive.
Just to enable the ability to walk through the surface of Mars and image the surface
of Mars in this high resolution, talking about gigabytes of data, took a computer
that nearly cost half a million dollars. It's a lot of money. Today, that same
level of capability can be achieved on a computer for 00:57:13.152,500. Now, the
computer. If you bought a computer last year or the year before, it may not have
that capability, but you go on to a standard computer store and you get a high-end
graphics card, it's really the graphics cards that have become such a difference,
plus the processing power on board the CPUs of modern PCs. So it's now possible
to be able to take this level of imaging technology and enable a much broader
distribution. For the Mars Pathfinder mission, we also posted some of the 3D model
that see we built, but they were in very low resolution, and really didn't give
the same quality of feeling as if you were there on the surface of Mars.
And so we look forward to the future missions where that information can be distributed
out to everybody out there with such great interest, you know, I think it's really
the public and all the enthusiasm that there is shared for NASA and NASA's mission
that tends to make this feel so special. You know, exploring other planets just
fascinates children, and that's one of the things I really like about it was that
ability to get the information out there to the public, engage the public and
involve the public more directly in NASA's missions, and especially these missions
where we're touching down on the surface of another planet, and it's very exciting.
And so there will be two additional rovers being sent in 2003. Those will be touching
down sometime in 2004, if all goes well, and that's going to be a lot of excitement.
There's going to be similar imaging systems used where the three-dimensional models
can be built up and I'm really looking forward to enabling the public to be able
to walk through the surface of Mars as the NASA scientists and operators did at
Mission Control for the Mars Pathfinder mission.
Another one of the areas that we began to really explore both during the Pathfinder
mission and then even beyond on some of the additional field tests and technology
development efforts that went here, went on here at NASA Ames was using this virtual
environment to enable more sophisticated science analysis and development of goals
for the rover. So the idea being, that three-dimensional model, if you look at
one of the major science deliverables from the Mars Pathfinder mission, it was
determining the distribution and size of the rocks at the landing site.
And so using the software, the Mars map software that was developed and implemented
on Mars Pathfinder mission, the scientists were able to very rapidly go in and
measure the location and sizes of the rocks around the landing site.
One of the interesting things that they discovered there is the Pathfinder landing
site was a floodplain zone, so there was an ancient floodplain that came sweeping
down through the valley. And as you looked at the rocks and the distribution of
rocks they found that there was a very uniform distribution of larger rocks going
to smaller rocks. You might think as a floodplain is sort of coming out and the
water is running downstream, larger rocks would be deposited further upstream
and the smaller rocks would be continued to be carried further downstream. And
as we went in and performed those rock measurements, we were able to measure over
1,500 rocks in a single weekend. And if you look back 20 years ago during the
Viking mission, you know, it took years to achieve the same capability with humans
going in and having to make the measurements in stereo images. They did have stereo
images, but humans had to go up and match up those feature points, determine the
location and measurements of the various points in aninal and then to use that
to make measurements, it took them an extremely long time. And so the ability
to perform the science analysis within the virtual environment, and then the ability
to go in and use it as a tool so that the scientists can get the data remotely
through the Internet and use it on their own computers, and going and beginning
to plan out what they want the rover to do.
We used the system at Mission Control in that fashion, but it required the scientist
to get involved in that virtual environment to be at Mission Control, and for
the NASA's future missions, they're really looking to enable a better distributed
control where the scientists can be at their home institutions for an extended
period of time and still be very heavily engaged in that planning within that
virtual environment.
If we go on to the next slide, "Command planning and simulation," the
other aspect is then taking the computer model of the rover and performing as
you determine what goals you want to achieve, having the rover be able to simulate
itself driving through that environment and first performing that here on Earth
and then enable that to be performed on board the rover. And that takes another
level of fidelity in terms of the simulation where you're simulating the energy,
which is another very difficult part of remote control and enabling planetary
exploration is having adequate energy to perform all of the tasks. It takes a
lot of energy to move. And as you're performing movements and as you're wanting
to run science experiments, making sure that you're able to simulate out the energy
consumption as part of these navgations and being able to do that into this realistic
virtual environment.
So I think, if I go on to the next slide of, I've actually gone through the slide
sets pretty quickly, and I've done that somewhat purposely. We've got a half hour
into the lecture, and I like to get engaged with questions from the audience and
everybody out there online. So thank you for listening. I'm really glad I got
to share some of the experiences and look to go into a Q&A session.
NASA Moderator: Okay, great. We are getting some questions in already, and let
me take a look, first of all, from Cybernetica, asks, "How do you work around
the problem of image and perspective distortions in 3D surface topography?"
Theodore Blackmon: That's a very good question. And, you know, the question really
has to do with as you move away, I mentioned before you make a three-dimensional
model from a camera at this location, and if you put the viewpoint in 3D from
this location, it looks exactly like the image, but as you move around, and you
can imagine if I put this water bottle out there, if I had a three-dimensional
model, I would get the three-dimensional model of the front surface, really what
you would see in terms of the image being this surface here, but I'm not going
to get something. You can't see my finger. And particularly as my finger here
is going towards the side -- And I'm not sure, are they seeing my image right
now? So as the finger is going towards the side, near the side of this Calistoga
bottle water, you wouldn't have a three-dimensional model coming from this side
as opposed to imaging it from the front. And so that distortion as you move in
that environment -- you know, what we did was we were able to determine the accuracy
of the model by running experiments here on Earth with the same imaging system
and determined at what angle of perspectives as we move to the side, we could
trust the data. And at some point we would have holes in the data. I showed before
the picture from overhead where you had holes. And so being able to handle that
image distortion, it was not an exact science, but we had to use our best judgment.
We were able to, again, determine that up to ten meters away we had a sub-centimeter
accuracy, as long as the features of the environment were within a 30-degree frame
of view, and then it back -- so as an object goes from being zero degrees to 30
degrees, it started to drop off. I don't remember the exact distortion metrics,
but whenever we measured the features of rocks, we were able to get those statistics
right out of the software telling us what the accuracy of that measurement point
was.
NASA Moderator: Okay I have a question here from Eric, and you may have somewhat
answered it, but I think maybe it bears asking. Eric says, "Why didn't you
equip Pathfinder with a better bandwidth?"
Theodore Blackmon: That's a good question. I don't have an exact answer. The bandwidth,
it actually isn't as much a restriction from the Pathfinder mission as it is the
deep space network. And I'm not an expert on the deep space network, but the deep
space network -- but I'll try to do the best I can to answer the question. The
Deep Space Network serves a large number of missions. And so there's a set of
satellite dishes strategically placed here on Earth and a set of relay communications
satellite systems in space, that then collect signals and transmit signals to
the different space exploration missions underway. And so a space exploration
mission like Mars Pathfinder has to negotiate for some time on that Deep Space
Network. And that Deep Space Network itself is limited.
And so until there's more funding or more infrastructure put into the communication
network, there's a certain amount of signal that can be transmitted, and then
that signal needs to be shared across a large number of missions.
Now, it actually just so happened that during the Mars Pathfinder mission, after
the first two days that NASA decided to increase the bandwidth for the mission,
and I don't remember by how much it was increased, but the original amount of
bandwidth that we were going to have over the Deep Space Network then actually
became more, and so we were able to collect more images and downlink more data.
And for this high-resolution imaging, that was very exciting. But it's more of
a limitation of that Deep Space Network, and it's again one of those areas where
there's room for improvement into the future.
You know, it would be wonderful to just stream high-resolution video sequences
taken from these robotic devices, and that's something that, you know, we just
need better technology, better compression techniques, just more sophisticated
hardware.
NASA Moderator: Okay, Daniel asks a related question. He says, "If the panoramic
view takes more bandwidth to send than the maximum amount allowed in one day,
what are the specific tricks your team used to squeeze data through the transmissions?"
Theodore Blackmon: Compression being one of the heavy tricks, and if you're familiar
with some of the image compression techniques you can do nonuniform image compression
techniques. Meaning if you go to places in the image where it's pretty flat, like,
again, if I use the example of this image here, there's more texture and more
features in my face and surrounding area than in the wall, than in the wall right
behind me, they're pretty uniform.
And so you can then compress more heavily in the areas where there's less information
and compressed less in features that you might be more interested in. And so having
that type of sophisticated compression algorithms. There's also a really hot technique
used on the Mars Pathfinder mission that I'll go into some description on called
superresolution imaging, and the basic idea is if you point a camera at something,
and you jiggle the camera a few times, you move it around and you take 25 images,
you can kind of sum up those images by actually making a computer model of the
camera.
If you think about a pixel in an image, that pixel in an image doesn't represent
some point out in space, but rather, it's a distribution of various surface features
of objects. And so researchers here at NASA Ames have developed a very exciting
technique where they use an actual computer model of the camera and how the camera
works to then combine multiple pictures that can be taken. So like on Twin Peaks,
we went and imaged Twin Peaks and kind of jiggled the camera a little bit, transmitted
back 25 images, and we were able to get a very high-resolution picture of Twin
Peaks, whereas the rest of the panorama was in lower resolution, so we can use
sort of very, very interesting techniques like that to increase the resolution
in certain spots.
NASA Moderator: Okay. Leornian, I'm not sure if I'm pronouncing it right, asks,
"What are the camera lenses made of, and the protective covering of the solar
cells?"
Theodore Blackmon: That's a good question. I don't have the direct information
in terms of the camera lenses, but I can say that on the Mars Pathfinder mission
for the Pathfinder lander, it actually had 14 different filters that could take
images in different spectral wave lengths, which enables the landing site terrain
to not just be viewed in this very nice color as I presented it on the presentation,
but you could go in and look at various spectral wave lengths which allows you
to understand better what the rocks are made of, what mineral composition the
rocks are made of. And in terms of the material, the specific material of the
lenses, don't have the exact answer for that, but one of the very realistic aspects
of Mars in terms of in terms of operating robots there is the sandstorms. And
I know that the lander also had to have protective shields for the camera system
so in the event of a sandstorm where the sand comes through and gets swept up
off the ground and you get these really violent sandstorms, there's dust devils
and various names that have developed for them, you need to be able to shield
those cameras from those sandstorms or else the lenses would get blasted.
And so in terms of what the lens was made of, I'm not sure, but I know that it
was very important to have a shielding mechanism for the camera systems so that
the shield can be brought down in the event of a sandstorm.
NASA Moderator: Okay. Bovine Oaks asks, "How close was your computer map
to the actually landscape, and were there any hidden objects behind others as
the rover moved around?"
Theodore Blackmon: In terms of how close it was to the actual landscape, I'll
go back to the first question, and it relates to that, my answer there. We, in
terms of building up this computer model, we tested the software here on Earth
and found that up to ten meters away from the landing -- from the camera, which
was on the lander there, so up to ten meters away from the lander, our measurement
and model was up to one centimeter accurate.
Now, as we go around to the side of objects, we didn't have that accuracy on the
side of the objects because the camera, again, isn't really seeing the features
on the side, it's seeing the features on the front. And so we didn't have that
data. And as the rover went around rocks we also had to image the area between
rocks, and really tried to operate -- we were very careful about sending the rover
into areas that we didn't have good data from, from the lander images. And so
we did capture some images of the rover looking behind some of the areas like
the sand dune area and some of the other areas on the landing site, but we were
careful about sending the rover into areas that we couldn't see. And so the next
rover mission will have a similar imaging system that was on the lander but on
board the rover itself so as it begins to move around, it can then do the stereo
panoramic imaging and enable it to go into areas so that the map buildup isn't
from a single place.
Now, it would be really neat to think that there are some undiscovered things
behind the rocks. And I've, you know, just -- there's all kind of ideas you can
come up with in terms of what we weren't able to see. I don't know if some of
you have seen My Favorite Martian, the movie, they had a little sequence showing
a similar rover to the Mars Pathfinder going over the terrain and it's not finding
anything, and you're seeing this barren landscape of rocks, and it's searching
for life, and then it kind of -- the mission is over and it dies out and then
right over the hill is where the great cities were on Mars. I'm not suggesting
that's actually the case. That was sort of Hollywood, but that idea that, you
know, with such limited communication bandwidth and the difficulty in exploring,
you're not able to explore every part of the planet. But that's also, you know,
one of the primary motivators for NASA gearing up for a human mission to Mars,
which would really be a combined robotic and human mission to Mars, as they look
at some of the various mission scenarios, one of the very realistic constraints
is if you would take all that time to send a human to Mars, in terms of both the
cost and the ability to do things while you're there, you'd really want to have
an ability to robotically build the habitats and landing base for the mission
to Mars.
And so there's a lot of technology development and advancement that needs to go
on there for those out there enthused about robotic technology and interested
in getting involved in the development. It's just so much more to do.
NASA Moderator: Okay, Jenny would like to know, a propos to what you've been talking
about, how large an area did the Pathfinder rover cover during the mission?
Theodore Blackmon: So the Pathfinder rover primarily stayed around the lander.
And again, it was largely due to this inability to get those broader pictures
around it, plus the rover was communicating with the lander. So there was a communication
relay from the rover to the lander. So the rover never competed beyond -- I don't
remember the exact maximum distance, but it didn't go much more than 15 meters
away from the lander. It basically circled around the lander. One of the important
things to remember about this mission, which, again, being five years ago, isn't
well advertised, it was primarily -- the mission was primarily set up to test
whether or not for a -- you know, it was part of NASA's faster, better, cheaper.
Can we even get to Mars in the faster, better, cheaper paradigm. Some of the missions,
the Viking mission, for example, was just so much more expensive during the seventies
to touchdown two landers on Mars, and this mission was run for under the cost
-- remember, during that summer, there was another movie, Water World or something
like that, and the cost of making that blockbuster movie was more than the cost,
the end-to-end cost of the design, the development, the launch, the landing, and
execution of the Mars Pathfinder mission, under $250 million. And so for that
low-cost budget, they're really looking, can you just get on Mars and begin to
drive something? There wasn't a lot of money or emphasis put on the scientific
exploration of the planet.
And so the original mission scenario had the rover operating for about a week.
But we were able to keep it up and operating for over 80 days. And so for over
80 days we explored various rocks and areas around the landing site. But the ability
to have the rover do more with the same amount of information up-link so that
it can do more navigation by itself is one of the future development areas, again,
that NASA is very aggressively working on is being able to have a command up-link
ciling then have the rover do more autonomous exploration over the planet itself.
Overthose 80 days it would take a few days to get it positioned against a rock
to perform the experiment. But again you can imagine the challenge of just making
it happen, very sophisticated and challenging.
NASA Moderator: Great. Julian wants to know how long does it take for engineers
on Earth to work on data from Mars and come up with a surface mesh?
Theodore Blackmon: Oh, that's great question. I guess I didn't emphasize that
enough. Our system turned around those surface meshes in minutes. And so from
20 minutes from the time of taking that full panorama, it took us that time to
send the information up here from NASA JPL in southern California to NASA Ames
in northern California, automate that stereo pipeline so it could automatically
match up the features, produce the mesh, send that data back down to Mission Control,
that was a 20-minute time frame. So within 20 minutes we were walking around on
the surface of Mars.
Speaker: That's terrific. Matt wants to know when you think we would develop faster-than-light
communication.
Theodore Blackmon: Well, that's a -- in terms of the theoretical physics behind
faster-than-light communication, I'm not saying it's impossible, but certainly
beyond what we currently know. Don't have a good answer for that. I wouldn't even
speculate. You know, something that could -- you're looking almost at achieving
some type of time travel or hypersonic travel. And those are those exciting areas,
you know, you kind of see it on Star Trek and on some of the television shows
and, you know, you want to think it's reality, but, you know, we've never seen
something travel faster than the speed of light. It's certainly -- I don't like
to think so limited, though. Wouldn't it be exciting if you could get some signal
to be sent faster than the time it actually takes to transmit light.
NASA Moderator: Okay. Jacquelyn wants to know, "Why was so much in the rover
devoted to imaging as opposed to sampling audio, et cetera?"
Theodore Blackmon: That's neat. The sounds on Mars. Well, as humans, we're very
visual creatures. You know, some of the estimates are that 80% of what we learn
is through imagery, but other senses like sound are so important. And there really
wasn't that much audio sampling. One of the future missions they're looking at
putting a microphone on board and doing some better sampling, but there wasn't
just imaging. I should emphasize that some of the other interesting scientific
experiments, one of them was some atmospheric experiments where it measured wind
speeds and temperatures. One of the very interesting things that I learned, and
I'm always learning, I learned so much on this mission, and I just don't even
know that much. But one of the things I learned, that just fascinated me, is that
the temperature difference. You know, the Mars Pathfinder mission was the first
time we were able to, at a very high speed, measure temperatures. So if you can
imagine, you know, this being the surface of Mars, and having a temperature instrument
there, and then something at three meters, and something around at six meters,
that just over the difference -- imagine if you're standing on Mars, your feet,
it might feel like a very cold winter day, and then up to your belly area, it
would be absolutely freezing. And so there was like a 30- to 40-degree temperature
difference between the surface and close to the surface to about a meter above
the surface. And the difference was because of the very thin atmosphere. And so
with a very thin atmosphere, you know, you've got heat radiating and being absorbed
by solar energy hitting the planet, the planet absorbing that heat and then giving
off the heat, but that there's not much of an atmosphere to keep the heat there.
So just a few feet above the surface you've got a huge temperature difference,
very much colder. And then even the time, and so then if you imagine a single
point over just a few seconds, it would be fluctuating by 20 to 30 degrees. That's
just like, wow, you know, you just wouldn't expect that. And it would be just
really neat to get some other data collected about Mars and sound. Although I
don't know all of the science about how well sound would be picked up in that
type of atmosphere, either.
NASA Moderator: Okay, Lee Yang wants to know if there's any next generation of
Pathfinder.
Theodore Blackmon: Yes, the Mars 2003. There's the Mars exploration rovers, actually
sending two rovers to two different areas, and NASA is really beginning to put
up the search for life. And it's almost where would you might best find evidence
of life. If life something exist or did once exist on Mars, it's very much thought
to be under the surface. There's now evidence that Mars was inhabited by water
and that a permanent a frost layer of water, there's how thought in the scientific
community that, you know, I mean we can't say without a question of a doubt, but
that there is water in permafrost layers, particularly water layers under the
surface. And so they're really wanting to Gephardt under the surface but the next
set of rovers in 2003, NASA will blast off two rovers to the surface, and they'll
be landing sometime in 2004, and there will be future versions, future generations
of the Pathfinder and Sojourner rover, but it's almost as if the capability of
the lander is now going to be put to some extent on board the rover, so that the
rover will have that sophisticated imaging system, and the rover will be able
to put up a mast, and then image from -- the rover let's say is a foot and a half,
two feet high -- it's going to have an ability to put a mast up and have its own
panoramic imaging system, with an ability to do a much longer traverse.
So rather than staying in one spot, the mission will be able to go to multiple
spots.
Now, unfortunately, from my perspective -- I thought it would be really neat if
they were sending the [RO-EFRSZ] to the same place and the rovers will act as
a team and see each other but they're actually going to send the rovers to different
places. That's largely driven from scientific interest because there's so many
places of interest to go on the surface, that by having two rovers, it's thought
best to send them to two different areas and have those rovers begin to scout
out, you know, can they find some places where it might be probable to look for
life for next missions where they could send something that could drill down below
the surface and do subsurface sampling. That's one of the hot areas is how do
you enable these rovers and these robotic vehicles to actually sample something
under the surface?
NASA Moderator: Okay. I have a question here from Chris that says, "And what
is the resolution of the images?"
Theodore Blackmon: The Pathfinder images were 256 by 256 pixels apiece, and then
a complete panorama was made up of about -- boy, exact numbers -- I believe the
total panorama, which was four levels of images, which would give you about a
thousand pixels high, and was about 28 images across the full 360-degree view,
which would give you -- you know, that would be -- if you had 256 by 10 would
be 2,500, times 3 would be about 7,500 pixels throughout the whole circle.
Now, in comparison to the next mission, the next imaging system is going to be
of significantly higher resolution. I mean if you think about this, that pixel
resolution of maybe a thousand pixels high, that's not much more than your computer
screen. You don't get that much in terms of, you know, the quality of the images.
Yes, it looks like a photo, but if you want to really get detail and enable better
scientific ability to understand and observe features, you need to be able to
have a higher resolution imaging system.
Now, of course that's confounded by the bandwidth problem. I mean if you tried
to do a panorama with the full bandwidth of the camera systems going on on the
next Mars Exploration Rover missions, you just can't transmit all that data down
at once. So developing these algorithms so that you can more intelligently compress
the data in certain locations is a very significant part of the upcoming mission,
is how do you intelligently determine what to transmit because the cameras are
going to be of such high resolution.
There's also a microscopic imager which is really neat. You can come up to the
rocks and look at the rocks very close and get microscopic detail on some of the
surface features.
NASA Moderator: Chris follows up that question with another one in which he asks,
"Why were the images only in black and white, and doesn't that severely limit
the data that can be recovered?"
Theodore Blackmon: The images were actually -- I mentioned before, the Pathfinder
lander had 14 spectral filters, and three of those filters were of the wavelength
of red, green, and blue light, which then enabled us to produce the color images
that I was showing in the presentation. And so we did have color images from the
lander. The rover camera systems were not in color. Why that was a particular
choice early on in the mission design, I don't have the exact answer on. I think
that the color adds a lot. Certainly it also adds more data to transmit back,
and it probably adds more cost, or not probably, it certainly adds more cost onto
the mission. And so during those -- you know, you've got to make a lot of tough
decisions. And doing something like this as well as you just learn other things
in life, there's always a trade-off, there's always gives and takes. If you have
a certain budget, determining where exactly you want to spend the money, and do
you want to spend more money on a better color system, color camera system onboard
the rover, well, for the Pathfinder mission it was opted not to use it. For the
next rover missions they will have color cameras for the panoramic imaging system,
but for the some of the rover nav garble cameras. The camera systems that the
Sojourner and rover had were primarily for navigation, although during the mission
scientists certainly used them for looking at the rocks. And I kept thinking the
same thing is, "Boy, I wish those were in color."
NASA Moderator: Okay, yes. John asks, "What is the most important lesson
you learned on the Pathfinder mission that will help you in further exploration
of Mars?" (Navigational.)
Theodore Blackmon: You need something to wipe the dust off of your cameras and
your solar cells on your instruments. That was one of the biggest lessons learned.
If you looked at the amount of dust in the Mars atmosphere, Mars is one dusty
place. You really don't see it in the images, but, boy, you could really pick
it up. And over the course of those 80 days the amount of dust that collected
on the surface of the rover where you've got your solar cells and you're trying
to replenish your energy, you're just getting layered with dust. And so if you're
trying to do a long-term exploration with a robotic vehicle, you need some kind
of mechanism to clean that dust off.
The other one was the instrument, the alpha proton x-ray spectrometer. It kept
getting readings that were very similar in terms of what rock composition was
measured. And one of the thoughts during the mission was you plopped it down onto
the surface. All that surface dust comes up into the instruments. And so that's
one of the lessons learned from the Mars Pathfinder mission was, you know, how
do you enable your instruments to not get so easily contaminated and your solar
panels to not get very clogged up with that dust, and how do you deal with that,
Mars being such a dusty environment?
NASA Moderator: Okay. Angel asks, "What type of remote control and receiving
systems are you using? And also, how powerful are the ways of sending and receiving
signals?"
Theodore Blackmon: Oh, that's actually -- I don't have good numbers, but if you
go to www -- no, it's Mars.JPL.nasa.gov, and you'll have to fish through some
links, but if you go to Path missions and you finally go to the Mars Pathfinder
web site, there will be aling over to the rover operations team web page that
has better statistics on the communication strength of the relay signal. The basic
architecture was that the Deep Space Network talked to the lander, the land communicates
with the Deep Space Network. The Deep Space Network communicates with satellites
that ultimately are received on satellite dishes sitting here on Earth. That information
then gets piped over to NASA JPL, and then the rover on Mars, the rover is communicating
to the lander. And so the exact details of the strength of those communications
signals, I don't have the immediate answer for, but there's some good information
online.
NASA Moderator: Okay, Buzz would like to know how many programmers are involved
in creating an autonomous navigation program.
Theodore Blackmon: If you look at NASA and developing an autonomous navigation
program, you know, you can really accomplish a lot with a small team of three
to four people working on the various subelements. And, you know, to discuss what
some of those programmers might be doing, one key part is having an ability to
sense and observe the environment, and then from your sensor readings, predict
and somehow monitor the state of the vehicle. You've got another thing which is
an ability to reason about the environment, make the model of your terrain, determine
where your obstacles are, and then be able to plan actions, perhaps not just for
navigation but then also do some reasoning about arm placement, placement of sensors,
and that planning level. Then you've got another major level which is going to
be coordinating that activity. You might think of that in terms of your executive
level control, being able to talk to the module that's looking at the sensor information,
monitoring the help, being able to coordinate over with your planning and your
ability to reason about the environment and then make plans of your next actions,
and meanwhile, knowing what you want to do in terms of your goals, and then determining
and decomposing your goals down into particular actions and states.
And so to develop a sophisticated rover autonomy architecture, you're looking
at, at minimum, three or four core developers, then having some support staff
working on various other aspects.
NASA Moderator: Okay, I think Nick is asking a related question when he asks,
"Was there some sort of autonomy in Pathfinder, for instance, crash detection?"
Theodore Blackmon: Yes, there was but it was very limited. And one of the real
constraints in the missions are if you think about Pathfinder landing in 1997,
that means it had to blast off in 1996, you need to have all your subsystems in
terms of hardware and software coming together, you know, a year or so earlier,
to be tested and gone through all of its debugging, testing, and then locking
it down. So you're really looking at early 1990's technology that flew on the
Mars Pathfinder mission in terms of the intelligence onboard.
Now, what we were able to accomplish with the images here on Earth in '97 was
a lot more, but that technology didn't exist in the early nineties to a state
where it could be easily incorporated, especially in terms of the computing power
that was required on board the rover platform. But it did have some autonomy,
and it did -- and the Pathfinder mission did test soft autonomous navigation.
One aspect was a laser-striping system. If you imagine sort of sending a laser
beam out here, and let's say that this was a rock in your way, and a laser beam
could come straping across the surface of this rock, your beam would sort of shift,
where you'd see objects that were sticking above the terrain. So if you're just
having a flat surface, the laser beam would be a line in the image, but it's shifted
in the rocks. And so it was a technique where that laser striping system could
be turned on and then that way the rover could detect whether there were rocks
right in front of it, and it could automatically stop the rover if it had that
rock.
There was also some capability to give a point some distance out and upload a
set of waypoints and then have the rover drive and guide itself through those
points, and there were some experiments that we ran in terms of evaluating those
autonomous navigation techniques, but they weren't very sophisticated, and the
level of autonomy required for the future NASA rover missions is going to need
to be much more sophisticated than the autonomy on the Mars Pathfinder mission.
NASA Moderator: Okay, John asks, "If you could have added an additional technology
to the Pathfinder, what would it have been?"
Theodore Blackmon: Hmm. Let me ponder that for a second. An additional technology
to the Pathfinder. Hmm.
I don't know. What are some of the thoughts out there? I'd love to hear from some
of the other people in the audience. Let's pose that question out to everybody.
Is that possible to do?
NASA Moderator: They are listening to you now. Perhaps they'll respond in the
chat room.
Theodore Blackmon: Yeah, what were some of the -- if you could put some additional
technology on board the Pathfinder and some additional technology, what would
it have been? A drill is something that I thought would be very great, and they're
certainly working on that for future missions. One of the concepts I've got is
a subsurface explorer, which would be like a little anvil that could drill itself.
So you think of drilling, you think of this big thing going down, weight and energy
being such a constraint, can you develop something that could sort of home itself
down into the ground and then look for things under the ground.
Now, we heard one thing which was sound and putting microphones and being able
to measure, record, and transmit back sound. There were no experiments on board
to try to hunt for life. What are some of the other things we're getting from
the audience?
NASA Moderator: Okay, we haven't gotten response yet, but we'll keep an eye open
and see what happens.
Let's handle a question here from Dr. Cummings. "Do you envision students
having opportunities to control future rovers' movements or cameras?"
Theodore Blackmon: I do. I absolutely do. And actually myself hoping to be part
of that in terms of being able to tie live into NASA missions, get those images
and data, and then get it out in a broader distribution format to students, and
students not only in K through 12, but also at a university level where they might
be able to go in and participate as remote and extended part of a NASA mission
team.
Will they actually have their hands on the controls? Unlikely in the missions
coming up, but there are opportunities in terms of NASA's educational outreach
programs where students can become and participate actively in NASA, robotic field
tests here on Earth, as well as opportunities like the next rover mission. And,
you know, in terms of what I really -- excites me is that thought that one day
you might have a collective group across the nation being able to go in and, you
know, in some fashion determine how they -- where and how they like the rover
to move, then actually be able to send that information to NASA and have it execute
an action for a planetary rover.
NASA Moderator: Great. Okay. Quicksilver wants to know, were all the programmers
from NASA, or did NASA hire some people?
Theodore Blackmon: You know, NASA has both programmers that are internal and there
are also -- you know, a mission team is not just comprised of NASA employees.
You know, NASA is a central part, but there's various people on the team that
were from universities, other science institutions that come together for a mission.
You know, the way NASA operates is, NASA will have an opportunity for some mission,
but then an independent set of group -- an independent team will propose a particular
mission architecture. And so for the next upcoming rover mission, the MER's 2003
mission, the principal investigator is from Cornell University. And his team is
not only made up of Cornell but made up of a very strong team of both scientists
and rover experts who are going to be working with NASA in terms of enabling that
next mission. And so not everybody on the mission will work for NASA.
NASA Moderator: Okay, I think this is related. Alex is asking, but not necessarily
the repetition here, "Have you gotten any help from other teams working on
similar projects?"
Theodore Blackmon: Yes. And, you know, a big part of, you know, NASA is again
extending the collaborative effort. You know, there's activities going on at the
Department of Defense, very great activities going on at various universities.
The group I worked with at NASA, here at NASA Ames, was called the Intelligent
Mechanisms Group. And we were working with scientists at Stanford universities,
some scientists at Carnegie Mellon, some scientists and technologists at University
of California Berkeley, and other institutions. And then pulling together the
technology and tying it into an integrated system. The biggest challenge in robotics
is integration. There's been so much work done on various subsystems, but the
hard part is pulling it all together, making all those pieces work, and then enabling
some higher level of intelligence in terms of what those systems can achieve,
just make it go all work together is so hard, and then trying to put more, increased,
and better autonomy. You know, it really goes from not the autonomy at a subsystem
level, buts the higher level intelligence and coordination. And that's a big challenge.
And so, you know, having -- you know, NASA is very much -- actively works with
other institutions in collaborating on technology development.
NASA Moderator: Okay, I have some answers for you here.
Theodore Blackmon: Oh, this is from the questions.
NASA Moderator: Right. Robocop says, yeah -- talking about new fuel cells, they
would work well but probably give a longer life than solar batteries. And Cybernetica
says better energy sources and low-power electronics so Pathfinder would have
operated much more time. And I guess, let's see, we have -- oh, got a whole bunch
of them there.
Theodore Blackmon: The energy, those are outstanding replies in terms of energy
being such a big issue.
NASA Moderator: Okay, our RHF students say jumping mechanism.
Theodore Blackmon: Nice. That's creative.
NASA Moderator: Pernos says rocket boosters. John's suggestion, windshield wipers
for the cameras.
Theodore Blackmon: There you go.
NASA Moderator: Matt says ftl communications. I've got it between questions here
so I'm trying to jump around.
Theodore Blackmon: That's good.
NASA Moderator: Pernos also says the ability to gather samples and return to Earth.
Theodore Blackmon: Oh, yeah. Really looking at that one. It's difficult to blast
off, and, you know, one of the things that you're going to enable a sample return
mission is, you need to figure on you how to develop fuel on Mars. You know, you
cants get off the surface of the planet. It would be too expensive to send the
fuel to enable a rocket to come back, and so developing some mechanism by which
you can actually get the sample back up into orbit and then have that vehicle
return back here to Earth is an extremely challenging problem. One of the future
technologies that will be tested on one of the upcoming Mars missions is fuel
production on the planet, being able to take some of the elements in the atmosphere
and then convert that into fuel so that then it would enable the ability to have
a sample return mission. How about an airplane? Wouldn't it be nice to bring a
glider into the planet?
NASA Moderator: Right. We actually have that suggestion here, a small plane that
could fly around, take pictures, and then return to Pathfinder and relay those
pictures to Earth. Okay, and Daniel, our in-house musician, says a disco blaring
so we can show the aliens our best music.
Theodore Blackmon: (Laughing). I like it. You've got to have some culture, right?
NASA Moderator: Absolutely. Let's see. Pathfinder needs to use the DNA chips.
Theodore Blackmon: Ah! We've got a really smart bunch out there, huh? Great ideas.
NASA Moderator: Okay, I think that's it. Okay, yeah, I think that's about it here.
Theodore Blackmon: Super.
NASA Moderator: See if we get some more questions.
Christian asks, "What do you feel was the most -- I'm sorry -- yes, Christian
-- "was the most valuable piece of information gained through the Pathfinder
mission?"
Theodore Blackmon: Oh, that's a good one. The most valuable piece of information
gained through the Pathfinder mission. I think the landing, the success of the
landing. Let me hit upon a couple. One was, if you're familiar with the landing
technique, it used air bags to land. And landing on a planet is so difficult for
Mars and tends to be one of the most expensive elements of a mission. And so the
fact that it worked was a really successful aspect.
I'll say, I'll put a whole 'nother twist on it as well. The overwhelming excitement
and popularity of the mission I think was a real eye opener. Prior to the mission,
you just had the sense that there wasn't -- you know, some of the -- I think some
of the thoughts here within NASA was, "Well, the public's not so interested
in exploring places like Mars." And there was an explosion of public interest
during 1997. You know, the web site became one of the most popular web sites of
all time. CNN and the public were just wanting to know more. And I think that
exploring other planets is so fundamental to the nature of humans. You know, we
are fundamentally explorers. We want to know more, and we want to go beyond what
we know here on Earth. There's just so much additionally to know here on Earth.
You know, don't get me wrong. There's -- there's so much to do here. But the whole
thought of exploring other planets I think is just -- it's fascinating for the
public, and I think one of the biggest things learned was how deeply interested
the public is in exploring other planets.
NASA Moderator: Absolutely. And I guess a propos to that, Loren is asking, "How
much access to the information found on Mars will the public eventually have?"
Theodore Blackmon: That's a really good question, too. And if you look at the
way a mission is run, you know, some of these -- the mission being proposed by
a team of scientists in terms of what they want to find, one of the things I found
on the Pathfinder mission was, there was -- you know, we wanted to put some high-resolution
images up onto the 3D models and get that out to the public, but there was some
limit. Now, all of the images were actually posted. And that's exciting. I mean
there was no hold-back of images, but the resolution of some of the images were
lower than what the mission had. Although the mission finally released the full
resolution of all the data.
And so typically during the mission, you know, the science teams that have dedicated
their lives and some portion of their career, you know, you're talking about years
at a time in order to have some instrument go on to Mars and collect data, they
don't want everybody to immediately have access to the data that they have, because
they're going to write their scientific results. And that's understandable. You
know, they won those missions through a competitive process.
But the other hand, as you look at it from the public standpoint, I like to get
the data out there and get it out to everyone in the highest resolution immediately
and not worry about who gets published in what scientific journal.
I think these missions are funded by the public; they've got the right to the
data.
Now, eventually NASA is very committed in terms of access of data and the access
of the images and they don't cost anybody anything. You don't have to -- you know,
you can go on on the NASA Mars Pathfinder web site and download spectacular 3D
images. If you haven't done it, I'd really suggest doing it. You get a pair of
red-blue glasses, you look at some of the anaglyphs, you put some filters on it,
you put your 3D glasses on, and you can see some fantastic rocks in 3D and for
the future missions I'm really excited about getting these virtual model ins full
resolution out to the public with a software package that they can fly through
Mars on, because you just -- it just gives you chills down your back to be involved
in there. But NASA does get all of that doubt out to the public.
NASA Moderator: Terrific. Jacquelyn would like to know is there any work being
done involving the application of artificial intelligence to robotic navigation
systems?"
Theodore Blackmon: Yes. Absolutely. You could follow up with me at my e-mail address,
which is on the last slide, and I can get you some links, here at NASA Ames, at
JPL, and other research institutions across the nation, that's a very hot area,
is how do you put more intelligence on board the rover to enable better navigation
and various artificial intelligence techniques going from neural networks to fuzzy
logic to sophisticated architectural systems involving various submodules, details
about what specifically is being done for NASA robotic missions, which again,
because of the -- all of the constraints of flight missions and operating on another
planet in terms of the energy and the power and the weight restrictions, the computational
restrictions, it's even a more challenging environment to enable higher degrees
of autonomy than some of the robotic efforts here on Earth. A lot going on.
NASA Moderator: Okay, terrific. Daniel is asking a very pointed question here.
[Little|It is], "You talked about how hard it was for roboticists to assemble
the research on various subsystems. What are some of your thoughts by getting
robot makers more efficient by getting them the info they need when they need
it, I would assume he means. There [STHR*] any set idea out there that helps scientists
share information efficiently? If the answer is the Internet, how so?"
Theodore Blackmon: Yeah, and I think that's a good question and, you know, I don't
have the the exact answer, but I'll tell you, you know, just as somebody that's
been involved in robots now for over a decade, the Internet is a valuable tool
for accessing whatever information is out there. As you're working on sorm environment,
you've got limited time, limited money, and limited budget and sometimes you feel
like you're reinventing the wheel, that somebody has done the same thing. And
for a lot of times that's fine. But just knowing what's out there, getting online
and find out, do searches, eye kind of a search maniac. I found out so much about
Mars and robots by just going on the Internet, you know, now I feel like I'm an
expert. And I think ten, 20 years ago, that would have been very difficult to
do. So I feel very fortunate to have the Internet.
I think there can be improvements. I think there are communities that are being
formed, but I think there's a lot more that we can do to enable some level of
standardization.
You know, one of the big difficulties -- the information access is out there,
but the ability to go from reading something, knowing it exists, to being able
to plug it and play it. And if you think about how computers have advanced so
rapidly, a big part of electronics industry has always been standardized parts.
And robotics is still in the area of being such a hobby. You know, I mean there
are some spectacular one-offs like the Pathfinder rover, but it's really a one-off
robot, you know, it's not as if you can just buy parts for the Pathfinder rover
and plug it onto parts for something else. And I think developing that level of
standardization across modules is a huge part of where we need to go as a community,
being able to plug and play not only hardware, but also software modules so that
you can leverage other activities and research going on.
Right now the amount of time to take something developed in one place and implement
it into a whole new system almost equates to the time just to do it again. Until
we get rid of that fact, we're going to be -- we've still got a long way to pave
in terms of enabling better systems.
NASA Moderator: Okay. Appropriate to that, Lornian is suggesting a futuristic
proposal, to produce power on a large scale, envisions placing giant solar modules
in geostationary Earth orbit. The energy would be converted to microwaves and
beamed to antennas on Earth for conversion to electrical power.
Theodore Blackmon: Hmm, wow.
NASA Moderator: Would this be feasible for Mars?
Theodore Blackmon: Hadn't thought about that. Certainly worth putting some thought
into. There's some advanced concept groups in NASA that explore those type of
sort of far-reaching visions that people have. You might want to look into that
and see about throwing your ideas out there to some of them.
NASA Moderator: Excellent. I do think we have online an awful lot of the future
roboticists and I'm going to close here with a question from Daniel that says,
"What are the opportunities for a person with a Ph.D. after college in the
field of robotics?"
Theodore Blackmon: Hmm. Well, you know, there's certainly quite a lot of opportunity,
but there's some amount of commercial opportunity. There are commercial opportunities
in terms of surgical robotics, robots that are going out and doing various activities
in manufacturing, within other heavier industries. It seems that I think much
of the opportunity tends to be within research institutions. Research institutions
within the Navy, the Army, NASA, within various other organizations. And for somebody
who's exploring a career in robotics, you're right on the cutting edge. I mean
you're at something that's very early on. The broader proliferation of robotics
into various commercial applications I don't think has been very heavily achieved
yet.
NASA Moderator: Okay. Terrific. Well, we want to thank you, Dr. Blackmon, for
joining us here today and give you go these insights, and thank you to all the
students out there for your excellent questions.
Theodore Blackmon: Yeah, thank you.
NASA Moderator: We got some good feedback from them, I think.
Theodore Blackmon: Super. Yeah, I really enjoyed the feedback.
NASA Moderator: Okay, well, thank you very much, and we will see you again on
Thursday, folks. Join us then for the robotics education project.
Theodore Blackmon: Thank you.
(End of broadcast.)